Movie Review
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Carrie (1976)
Rating: 3.6/5
As the first movie adaptation of Stephen King’s novel by the same name, I believe Carrie (1976) does a great job portraying the constant mysterious atmosphere through its storytelling of how Carrie White, who, as a result of her fanatic mother’s religious isolation from the outer world, was constantly bullied for her ignorance once she started attending high school. After the perpetrators, Chris Hargenson and her clique of girls, also plan their final prank for Carrie during their high school prom. Throughout the story, Carrie gradually discovers her telekinetic abilities to manipulate physical objects through her mind, and with the abusive pressure at home and the seething disrespect from those at school, Carrie needs to take on the world with her new powers.
Personally speaking, as a Gen-Z teenager, this movie feels too old to me, and as invalid of a reason as this might be, I do think it breaks the immersion of the story being depicted on screen through its ’90s cartoon orchestral music and graininess sometimes. As a result, I wasn’t exactly feeling the world of oppression and discovery that Carrie had experienced. However, other than that, I believe that Sissy Spacek’s performance on screen delivered one of the most gut-wrenching performances emotionally, and it really brought the emotionally complex story to life. She is oppressed, and the audience tries to be rebellious while being naive to the world of what’s ahead of her. She faces abuse and shame, but at the same time, her kindness and tenderness accept this abuse without fighting.
This depiction of her kindness is then perfectly contrasted with her final transition and ending as the climax approaches and her increased embrace of her powers.
To be completely honest, it was a bad idea to watch the 2026 TV show of Carrie before watching the original, so as such, I believe I have a significant level of bias towards this movie only because the show unfortunately outshined this movie. However, I will reserve the horror elements in this movie to its strength, but I don’t think it used its R rating enough since most of its horror really only came down to what happens at her house, but I think the overall depiction of the carnage that Carrie causes at the end could’ve been way more dramatic if there were more visual storytelling about it.Overall, the movie perfectly captures the two worlds of Carrie, that is, both hells at home or school, but it lacks plot depth in general and character building for Carrie, making it seem rushed and unsatisfying for the audience.
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Kick Ass 2 (2010)
Rating: 3.5/5
This is one of the extremely few times that I firmly believe that one specific scene ruined the entire experience. As a sequel to the pretty well received black comedy movie, KA2 comedically succeeds its predecessor for the most part and was able to bring out a laugh, but it was equally if not worse at being bad at building a compelling story, just like KA1.
The story picks off sometime after the first, enough for Mindy to grow up but before Dave leaves high school, and both protagonists had resorted back to a normal life. However, thanks to the inspiration of Kick Ass in the first movie, more costume vigilantes begin to show up in the streets, which prompts Dave to want to return back to fighting crime and Mindy had also been continuing her combat training, even though Marcus, her legal guardian, prohibits her to ever put herself into danger again. Later, Dave joins a gang of other costume vigilantes who are each broken in their own ways and fighting crime is their way to cope with their lives, this is where the film will try to express some themes of individual identity and what it means to protect, but it often gets interrupted by comedic gags that ruins the mood(a pattern that we’ll see frequently). While all this is happening, Chris D’amico, the son of the villain of the last movie vows revenge against Kick Ass for his murder and becomes The Mother Fucker and recruits a gang of villains and attempts to reign New York City with terror. Finally, the movie breaks into a climactic battle between good and evil and it is up to Mindy and Dave to decide whether they should return to their old life or not.
I think the biggest issue with this movie is the fact that its premise for both installments were inherently against logic; in our world, we know why superheroes don’t exist due to complicated politics, and because of that, the entire perspective of the first movie was to be humorous and slightly critical of this idea as well to play into reality while giving us an unserious story. However, KA2 tries to tackle a lot of themes that are more serious such as the embracement of one’s identity, real-world corruption, and revenge, which for the most part dilutes its comedic nature. Because of that, the comedic layer of protection that gives the audience a slightly extended suspension of disbelief about its premise tends to fall off, leaving the audience with just a goofy movie that takes itself too seriously. I do believe that KA2 successfully asks certain questions about vigilantes such as “do they make the world really a better place?” And this message is very well executed at the end of the movie, but that really just showed how barebones the first half of the movie was in trying to make the audience take it seriously. Finally, I would also like to say that the scatological scene between Mindy and her bullies at school REALLY made me uncomfortable and because of that, I seriously recommend anyone to skip the scene where everyone starts to throw up.
It’s an okay movie, but just watch the first one. If you really want to see the sequel, skip till the half time mark passes so a story actually develops.
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Good Fortune (2025)
Rating: 4/5
As a directorial debut from the star of Master of None, this movie is really great in both its comedy and plot points even though it is as cliche as it can be. The story follows the protagonist Arj’s miserable life as a task sergeant, a more glamorous name for an Uber deliverer but aside from food delivery, he is also tasked to do many things such as cleaning and waiting in lines. He gradually loses hope in his life as he everything turns for the worse and Gabriel, a low-tier angel who was only in charge of helping out people who text and drives, felt sympathetic and went past his responsibilities and swapped billionaire Jeff’s body with Arj’s in hopes to make Arj appreciate his own life. However, this plan totally backfires and now Gabriel, feeling guilty for what he has done, and the body-swapped Jeff needs to persuade Arj that his own life was more worth living than the one of a billionaire’s.
My primary issue with this movie is the fact that its argument for “happiness over wealth” isn’t strong enough. Even though the movie tries to buttress this claim with side-plots relating to his friends and romantic relationship with Elena to try and suggest that: “sure you are wealthy, but those who love you don’t know who you are.” Arj’s reaction to this idea just isn’t convincing enough. With his wealth, he still recoups his failing relationship with Elena, helped out his friends, and bought his father a house, and even at the end of the movie, he still parties with Jeff and Gabriel in his mansion as a last form of goodbye, so did he really want to give up wealth? Also, why can’t Jeff and Arj continue to be friends after they exchange bodies again? Other than that, the movie was really funny. Keanu Reeves is as graceful as he always is just like the angel that he portrays, awkwardly funny but convincing in his seriousness of the role, and as for Seth Rogen, he gave his best shot at it and he’s just Seth Rogen! Commercially, I do think the main reason that this movie didn’t perform as well is because of its Age rating, its frequent use of the F and S words did land it in an R rating, but I thought that if they had an R already, they probably could’ve done more on the adult humor side of things, which is unfortunate. Overall, it was a solid movie that kept me entertained as I watched it more than 3 times during my flight to and back from New York City.
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One Night Only (2026)
Rating: 3.8/5
This movie is better than what people give it credit for, especially if you don’t dig into the politics of things and think that this movie is trying to give an opinion about how the sex life of modern adults should be. This movie is The Purge if it was about sex, and its premise goes that after congress passed a law 3 years ago before the movie took place, premarital sex is completely banned except for one specific day of the year. As a result, everyone looks forward to this one day to express their “love for people”; our protagonists, Allie and Owen, are no exception to this. The story follows two split storylines of each Allie and Owen as they both try to find their own love, but on this journey, impediments happen and their plans all go awry and somehow, they keep meeting each other whether if it was to buy the last condom(that was insanely expensive due to price gouging) or going to the police station after being related to a crime. As the story moves on, they gradually discover their love together.
This movie is great when it comes to comedy, I thought some of the jokes were pretty cringe but multiple times I was more than happy to burst out laughing at how ridiculous things got. I think the director tried his best to make the most out of this premise, and even though I do feel all the exposition was dumped right into the audience’s face and there A LOT of logical conveniences such as how Allie and Owen keep encountering each other, I do think everything was in reasonable suspension of disbeliefs(the only part that I cannot forgive is how nobody had thought of saving condoms or buying them ahead of time and they must buy it on the day of the purge.) I thought the ending was great, and the general structure of the movie flowed fairly nicely with a pace that I would say is slightly slower than it should. The chemistry between the two characters was also great especially for Callum Turner who played Owen as he perfectly captured the awkward-but-funny type of character. My biggest complaint for the movie would be that it’s kind of like “Sex: The Movie” as in I think a lot of the sexual actions were really unnecessary such as how Owen’s mom is literally making out with some random guy next door for the sake of it, and in every scene there’s some sort of sexual act going on to further reassure the audience that: “yes, tonight is the ONLY night for this.” Half the time I felt that “yes I get it that it’s the ONLY night, so maybe stop showing me couples doing promiscuous things.”
It’s a good comedy movie, an okay romance movie, and a horrible political message.
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Fantastic Mr. Fox (2009)
Rating: 4.9/5
This one-of-a-kind stop motion movie tells the classic story of Roald Dahl’s 1970 novel by the same name. The story goes that Mr. Fox, voiced by the most charismatic voice actor Goerge Clooney, settles for a civilized life as he promised to with his wife after being caught during a chicken coop heist. However, the wild-spirited animal within him pushes him to secretly continue his acts of nature, that is, stealing things. This then gets him into trouble with Bogus, Bunce and Bean, three of the meanest, nastiest, and ugliest farmers, and Mr. Fox, needing to face the consequences of his broken promise, tries to fight back against the farmers with all the animals that he had let down.
The film is beautifully shot with a distinct symmetrical style that is signature of the more contemporary works of Wes Anderson. The fully stop-animated puppets all come to life with fluid motion that is further immersed by the amazing voice acting done by the cast. All of this covered in an autumn lens tint creates the most “nostalgic” movie that I have ever watched; it’s charming in its comedy and style, it’s profound in its discussion of one’s nature, and it’s perfect for everyone of all ages.
Its as good as a stop motion movie can get.
TV Reviews
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Haunted Hotel Season 2 (2026)
Rating: 3.7/5
Even as a person who despises sitcoms due to my hatred of the lack of stakes in most of them, I enjoyed season 1 of Haunted Hotel quite a bit (even though, personally, I think HH is a blend of sitcoms and Gravity Falls–style storytelling), as I am a sucker for weird, ominous mystery adventures, despite its frequent gags that I didn’t find that funny. I went into season 2 with slightly higher expectations because of that enjoyment, and I am not sure how to feel about this season as a whole. This is because season 2 did have multiple great episodes, including my all-time favorite, “Ghost Day Out,” but there were also just as many episodes that were weaker in their attempts to be interesting. This is especially detrimental sometimes because if the entire series is set in the same place with the same characters, keeping it fresh is extremely important so the audience doesn’t get bored. For the most part, season 1 managed to pull this off by constantly introducing new, shiny things for the audience to fathom, such as the Forbidden Wing, the Rollyfluffs, and the Acolytes, which managed to keep me entertained. Season 2 replicates this formula, but I’m not sure if it’s because of overuse or just a lack of creativity; it just doesn’t feel as interesting. This is also not helped by the fact that season 2 only has 8 episodes compared to season 1’s 10 episodes, which gave the writers fewer opportunities to try and demonstrate their ingenuity.
I do appreciate the writers trying to tie more emotional themes into this season, such as divorce, regrets, and embracing one’s identity, but I often felt that these themes were frequently interrupted by arbitrary gags that sometimes felt off and ruined the atmosphere. For example, my favorite episode of the entire series, Ghost Day Out, tells the story of how, once every 20 years, ghosts are allowed to leave their haunting grounds and roam free for one night only. Here, Nathan goes out and meets the love of his ghost life, Bridget, and they spend the night together knowing that their time together will be over soon and they’ll need to wait another 20 years to meet again. This simple gimmick allowed for one of the most emotionally powerful stories of love, transience, and eternity, and, combined with the beautiful final scene of the two leaving each other like falling meteors, it really made me believe that the writers of HH are indeed capable of telling a meaningful story. However, this is immediately followed by a dumb gag of Nathan hitting the ground and making a comedic sound. However, this is then immediately followed by a scene of Nathan and Bridget looking toward each other from their haunting grounds a hundred miles apart, which again tries to build up emotion. The point is, this would’ve been perfect if they hadn’t put in the gag, so sometimes I really question if the writers understand comedic timing or not. In short, season 2 of Haunted Hotel didn’t reinvent the wheel or anything, and it’s still a mediocre, cool mystery sitcom, but the overplayed formula really made it stale to me. I also am really disappointed that they weren’t able to do more with the concept of a horror hotel because, think about it: it’s such a great setting for a TV series like Gravity Falls. But it refuses to dig deeper into its single-use concepts or take itself too seriously, so I really think there is a lot of wasted potential. The ending is also nowhere near as good as season 1’s ending, and while I understand it’s supposed to be a reflection of the journey that the family has been through, it’s just neither cool enough nor deep enough to make a compelling ending. Though I do see its attempt at the very, very end to make it more than just another adventurous episode, it just didn’t work for me.
It’s okay—not good, but not too bad either. Season 3 better be a redemption for this series.
(There also better be a season 3 since we got a cliffhanger about how Crowe will be back.) -

Amphibia Season 1 (2019)
Rating: 4.4/5
I first saw an episode of Amphibia season 1 on a plane ride, and I thought nothing more of it since it was a standalone episode with no mention of the main plot. It gave me a pretty standard expectation for a Disney cartoon with the attempts at quirky humor and the somewhat emotional climax, so I didn’t think much of it…That is, until I watched the entirety of season 1.
Amphibia S1 is mainly focused on our protagonist, Ann Boonchuy’s early ventures with the planters, a family of frogs consisting of Hop Pop, Polly, and Sprig, after she got teleported to the world of Amphibia alongside her two besties Marcy and Sasha. In this new world, Ann is overwhelmed by the need of adapting to a new environment from home, trying to find her friends, and protecting the new friends she just made from a conspiring group of toads.
Personally, for almost all TV shows that I watch, I love the ones that progress the main story since I just find it more exciting than side quests, so I wasn’t exactly hyped to sit through all the episodes about Ann and Sprig going into town for some adventure for the 20th time. However, personal taste aside, I do believe that all these ventures at the start do serve as character bonding experiences for Ann and the Planters, which will pay off later on in the story. Overall, as a standalone season, I don’t think Amphibia S1 is that strong with regards to telling a complete story, rather, it’s mostly to set up the future adventures that are going to happen in S2.
As a standalone season, I give it more credit than it probably deserves, but knowing what’s next, I can for sure say it pays off.
Game Reviews
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CRAWL (2017)
Rating: 4.4/5
This game is pretty nostalgic for me because it was one of the first games that I played with my brother when I first got Steam. At first glance, it’s pretty hard to tell that this was a low-budget indie debut, thanks to its retro pixelated style that is fancier than it should be. However, it becomes clear as you keep playing and realize that there is a relatively small amount of content to play with. The developers are masters of replayability, though, and with their limited resources, they are somehow able to make the most out of a 2D dungeon crawler and turn it into a great party game that is surprisingly balanced.
At the start of each game, up to 4 players (you can also use bots to simulate other players if you want) each select a specific eldritch god that they want to worship. This will affect the monsters that the player can summon, and different gods have different combinations of 3 monsters out of all the monsters in the game. Then, all players are dropped into the first level of the dungeon, which will always be a dueling ground where the players have to kill each other until one remains. The last one standing will be the first one to play as the hero. Once the first hero is established, their goal is to slay monsters and level up in a procedurally generated dungeon. Once the hero reaches level 10, the portal room opens up for them to challenge the final boss. While the hero is on their journey, every slain player becomes a ghost to sabotage the hero, and whoever lands the killing blow on the hero regains their humanity and continues as the next hero seeking escape.
The ghosts can do the following:
– Haunt small objects like barrels and crates to launch them toward the hero and damage them. This will create ectoplasm for the ghosts to collect.
– With enough ectoplasm collected, the ghosts can summon slimes. These are basic enemies that mainly serve as a disruption for the hero. However, because of how monsters work, a single slime is enough to block the hero from leaving a room, buying the ghosts time to haunt traps and try to kill the hero.
– When there is a ritual circle (60% of rooms have them, usually with 2–3 per room), a ghost can haunt one to deactivate the circle and manifest as a random one of the 3 monsters associated with the god they selected at the start of the game. This is the primary way that a ghost player can try to slay the hero. As long as a monster remains in the room, the hero must defeat it to leave the room. This also allows the hero to gain XP and gold in the process.
– Ghosts can also haunt a variety of traps to control them and try to harm the hero. This is especially the case in special trap rooms, where there are crystals that the hero must destroy to leave the room, giving ghosts time to control the traps.This might make it seem like the ghosts are pretty powerful, but in the early game, monsters without upgrades are extremely fragile and easy for the hero to kill. The hero can also use their gold to buy upgrades such as new weapons, abilities, and stat boosts to kill monsters more efficiently. As the players progress through the floors, ghost players gain wrath points to level up the monsters that they can manifest.
Overall, it is a pretty simple game, but it is how the developers perfectly balance it that makes it more impressive than other party games:
– To compensate for differences in skill, the game gives less-skilled players more wrath points to spend in proportion to their XP gain, which allows them to upgrade their monsters faster and kill the hero faster, thereby giving them a better chance of getting to level 10.
– The developers also give the ghosts a generous number of interactables so they never feel left out or uninvolved in the game.
– The ghost players all come together to control multiple segments of the final bosses, forming a final coalition to stop the hero.These details, though small, really made me feel that the developers cared about making the most out of a pixelated dungeon crawler, and I truly believe they maximized its fun and party potential while keeping a slight sense of competitiveness alive within each round.
It’s a brilliant demonstration of the developers’ understanding of their own game and their audience.
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Streets of Rogue (2019)
Rating: 4.5/5
Keeping this one short because as they say: “One hath no need to speak more of greatness.” To put it simply, this game is GTA 5 if it were a 2.5D top-down metroidvania-ish semi-sandbox game with a lower budget…And indie production still made it work.
Set in an absurd dystopian city whose economy is powered by burgers and chicken nuggets, the player, with a variety of classes of characters to choose from, plays as a rebel member climbing up the societal ladder to take over the established government—in brutal hostility or with a democratic vote. Each game puts the player at the bottom level of the city and as they venture up(through the slums, industrial, park, uptown, downtown, and finally mayor village) new threats, allies, and mechanics appear that gradually gives the player more resources to fight the ever increasing threat of security bots, militants, cannibals, and gangsters; all the while the player pickup new weapons, tools, and/or abilities as they upgrade(both metaphorically and literally) their character.
In each floor, the player needs to complete 3 missions on each floor(each with procedurally generated layouts) and 3 floors for each of the levels that determines the general theme for the floors. On the last level, the player then faces the mayor and has to either forcefully commandeer his power by fighting through his guards, or request for an election and attempt to win with the good will that the player has gathered in the run. Sounds simple, because it is, but it is the absurd level of freedom that Matt Dabrowski, the developer, has given to the player that elevates the game beyond a 2.5D GTA 5 clone.
I cannot express how many possible solutions are there to each mission for the player to explore: You can run in and shoot down everyone, you can stealthily hide in a cardboard box and sneak your way to a target, or you can blow up everything with a time bomb while shooting guns in a cardboard box as the gas vents spew poison into the room. This combined with the procedural interactions between NPCs and randomized layout of levels creates a vast ecosystem that the player takes part in, and fully immerses them in a world that feels fresh in each player through. This is also not to mention the 32 different classes that, for the most part, each bring their own playstyle suited for different players. When that is added to the mix, there is simply too much replayable fun to be had in this game.
An excellent demonstration of creativity and ingenuous design of gameplay within the 2.5D restriction.
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Door Kickers: Action Squad (2018)
Rating: 4.6/5
Within all of the spec-op mil/SWAT-sims that I’ve played, they’ve all been in 3D. Whether it’s Ready or Not, Ground Branch, Operator or Zero Hour, they’ve all aimed to use their dimensions to craft a serious, sometimes dark, overtone for the player to immerse themselves in. Door Kickers does the exact opposite with its limited 2 dimensions…And it works. Released in 2018, the game is oddly reminiscent of an older generation of platforming shooters whether it’s through the (pretty rough)voice dialogues, UI design, and action-packed gameplay. The premise is simple, you play as a SWAT team member either solo or co-op with 6 different classes to choose from each with their own strengths and weaknesses. For example, the Breacher has a shotgun that is capable of annihilating everything, but it’s difficult to not kill hostages in the process and The Recon is great at collecting information of the next room but struggles against groups of enemies. There are also more balanced characters like the Assulter and Off Duty Guy who are capable of most tasks…You get the idea. There is no explicit storytelling, so the core gameplay loop is really just the levels that the player picks as he progresses through each chapter; as the player beats each level, they’re given a star rating based on (1) if they completed a mission or not (if you complete the mission with at least 1 hostage saved, you get 1 star), (2) if the player never dies (applicable only in multiplayer or if the solo player uses the Extra Live tactical gear), and (3) not a single hostage dies (whether by the player or enemies.) With each star you gain on levels, the player can then spend them on buying new weapons and gear for their characters. The cycle repeats.
I would like to first commemorate the sheer creativity of the game through its full and complete use of its 2D environment to build a casual-friendly but also complex gameplay. This is because in the genre of SWAT sims, it is easy to make the game punishing to simulate the real-life stakes of counter terrorist operations(such as RoN), and even for other 2.5D games like Door Kickers 2: Task Force North, we can see a tendency to create serious tension for the player. However, Action Squad utilizes its dimensions in a way that captures both tension of SWAT sims as well as an arcade shooter through its simple mechanics, and it is the composition of all of them mixed and matched together that gives it an approachable gameplay loop that also gradually builds the player up for the later hard-core missions.
Some of these mechanics:
Simple one-trick enemies: you have the basic shooters, the melee, the tanks and you also have the more complex enemies: The hostage takers, who use them as shields; the crazy ones that will execute hostages if alerted, or the bomb terrorists that detonate explosive vests. Each enemy can be countered in one way or another with their own weaknesses, and with enough experience they are challenging but fun at the same time.
Doors: Yes, as the title suggests, 90% of this game is composed of moving into unknown rooms locked behind doors. Intel is limited in uncharted areas, and as such, doors create tension and stakes for the player and once it is opened, the player must react to whatever is behind it.
Objectives: Bomb missions create looming urgency for the player as they are pushed to play aggressively, hostage missions make the player carefully consider their loadout and playstyle to try to neutralize enemies without harming hostages.
Gears, Skills and Equipment: Characters level up as the player progresses, unlocking more passive skills as well as stars to buy weapons and gears such as grenades, flashbangs, or smoke grenades. These items compliment the character and make up for their weaknesses. Defeating enemies and saving hostages also gives strategic points to the player, allowing them to deploy all kinds of supporting items ranging from med-kits to their ultimate skill, usually an extra powerful weapon.Those are only some of the many aspects of the game, and when they amalgamate together, that’s what elevates this game from a platformer shooter into a real action packed but serious SWAT sim.
All in all, Action Squad’s beauty lies in its unconventional pursuit of the “tactical simulation” and creative optimization within its boundaries. As such, it is able to avoid many issues(bugs, performance, or development time) that conventional SWAT sims faces, and though some might consider it a completely different experience, I believe the uniqueness only plays more into the games favor in creating an unforgettable experience.
Great game, an excellent demonstration of how gameplay and creativity triumphs above all.
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Dead By Daylight (2016)
Rating: 3.5/5
Dead by Daylight:
Dead by Daylight(or DBD for short) is a great game on paper. The asymmetrical nature of the game, being the survivors or the killers, gives the players options into the way they want to play: either escape together with friends or play as a lone wolf murderer who relies on nobody but himself…Did I also mention that this game has a cool roster of playable characters from the game’s original stories and slasher horror classics such as Friday the 13th and Halloween? In this game, it is totally possible to see the Xenomorph(from Alien) hunting down Alucard(from Castlevania) while Leon Kennedy, (from Resident Evil) is healing Bill Overback(from Left 4 Dead) as Ash Williams(from Evil Dead) is dying on the ground. It is a never ending party for any horror lover. The game follows a basic but replayable gameplay loop, where, in each game, 4 survivors and 1 killer spawns on a random map inspired by the stories of the game, and the survivor’s goal is to complete 5 generators on the map and open the exit gates to escape, and the killer needs to stop them by attacking them and sacrificing them on hooks placed around the map. The split faction nature of this game easily creates a thrilling environment for the survivors to experience what it feels like to be in a horror movie, and for the killer players, you can finally feel like a true invincible force of nature that wreaks havoc on everything in your path.
That said, there are equally as many issues if not more about this game that is so great in an ideal world. It might surprise you to hear that cheating in this game is the least of issues because I believe it is the extreme negative outlook within the DBD community that earned it such a rating. To start off, there are many unspoken rules about this game that a new player may not understand, and though I appreciate the developer’s recent efforts into trying to highlight these rules to newbies, they’ve only done a half decent job on a crumble of ice that makes up the notoriety that this game receives online. For instance, many strategies that may be instinctual to a new killer player such as camping(the strategy which to secure a kill, a killer “camps” next to the hook to make sure nobody can safely save the person on hook) or tunneling(the strategy which a killer keep on chasing one specific survivor in order to make sure they are eliminated) are strongly condemned within the community, and if you unwittingly did these things because you wanted to win, the post-game chats will give you a rude awakening. Sure, all of this is in the name of protecting that game from its “fun” aspects, and to assure that, these rules had to be made. Another example of the discord within the community is in regards to the game’s balancing; ever so often, perks(passive ability combinations for both sides) could be extremely broken or massive bugs would appear for either side to exploit, and people would be quick to exploit them for their own share of “fun’, that is, built on top of other’s misery, and because the developers don’t care about their game, it won’t be patched until another month. In short, Dead by Daylight is a wild west for its players as the developers does a half-decent job trying to maintain order, and as a result it is up to the players to create their own rules of the game, but it is the unofficial nature of it combined with the misery of the general player base that makes Dead by Daylight dead to me.
